Wednesday, March 6, 2013

The Piratess

Or Musketess ... She does look more like a musketeer. Musketess- that's probably not a word but I going with it anyway!

The Pirate King

He's not really the king, he's just feeling pretty snazzy after looting that crown. :)

Wednesday, January 23, 2013

Monday, December 3, 2012

School Projects

Just a quick sample sheet of some of the projects I've worked on at school. :)

Tuesday, July 31, 2012


Main Menu for an undefined adventure game for my User Interface class. Photoshop CS4, Wacom Intuos4 Tablet.

Wednesday, June 20, 2012


My business card! I have my first networking event tomorrow, so wish me luck! <3

Thursday, April 12, 2012

Level Test Lighting Adjusted

Adjusted the lighting...

Ideally there is lava on the ground, but I still have to figure out how to texture that...

The Sacred Tree

Friday, March 30, 2012

Vehicle Concept for SOE G.I.R.L Scholarship Entry

Color Test
Vehicle Concept I turned in for the SOE G.I.R.L scholarship.


Character Concept Color Test

Color test for my Character Concept for the SOE G.I.R.L Scholarship. I had to design a character for the game Planetside 2.

Friday, March 23, 2012

Level Design: AzTech screenshots


I'm pretty proud of my Ivy. :)
Death Match level I built in UDK with my teammate Ty Monroe for our Protoyping and Level Design classes last quarter. It is supposed to an Aztec-like temple that was built by an ancient advanced civilization, hence the glowy pillars. I was the material artist and Ty was in charge of lighting and technical art. This is the "Tree Room."

I built and textured all the objects in this room except for the pointy blue stone over the doorway and the ferns which were stock, but i did make all the ivy myself. Ty lit everything and added the pollen particle and fog. I placed most of the meshes and Ty placed the pick-ups.

Another one of the rooms... 

"Tree Room" from a different vantage point. Ty made the dark green pillars, the Jaguar Statues on the walls and lanterns in the foliage and some plants. I made everything else with the exception of some of the plants which were free-use stock by nobiax.deviantart.com. I also used Nobiax's stock normal map on the floor and walls, but made my own spec and diffuse maps over that. all other objects were built and textured by me.



Glowy.....