Friday, March 30, 2012

Vehicle Concept for SOE G.I.R.L Scholarship Entry

Color Test
Vehicle Concept I turned in for the SOE G.I.R.L scholarship.


Character Concept Color Test

Color test for my Character Concept for the SOE G.I.R.L Scholarship. I had to design a character for the game Planetside 2.

Friday, March 23, 2012

Level Design: AzTech screenshots


I'm pretty proud of my Ivy. :)
Death Match level I built in UDK with my teammate Ty Monroe for our Protoyping and Level Design classes last quarter. It is supposed to an Aztec-like temple that was built by an ancient advanced civilization, hence the glowy pillars. I was the material artist and Ty was in charge of lighting and technical art. This is the "Tree Room."

I built and textured all the objects in this room except for the pointy blue stone over the doorway and the ferns which were stock, but i did make all the ivy myself. Ty lit everything and added the pollen particle and fog. I placed most of the meshes and Ty placed the pick-ups.

Another one of the rooms... 

"Tree Room" from a different vantage point. Ty made the dark green pillars, the Jaguar Statues on the walls and lanterns in the foliage and some plants. I made everything else with the exception of some of the plants which were free-use stock by nobiax.deviantart.com. I also used Nobiax's stock normal map on the floor and walls, but made my own spec and diffuse maps over that. all other objects were built and textured by me.



Glowy.....